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Gray
Gray
The Conqueror / Black Fist
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]

[[improviseadaptovercome]]
Posts : 3885

[Closed] [Update] Combat Mechanics Major Update July 2019 Empty [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Mon Jul 29, 2019 9:16 pm
Combat Mechanics: Major Update
(July 2019)
Some notable changes have been added to the combat mechanics to improve the diversity of techniques that players can have and provide a more fast-paced flow of combat. Please read below to see a summary of the changes.



Technique Types

Now each class of techniques (LT/MT/HT/AoE) can be created as any one of five technique types.

Flat: This type of technique purely and immediately deals damage and does not have any other special traits. The following are the base amounts of damage Flat techniques deal.
UT - 5 damage. (UTs can only be of the Flat-damage dealing type.)
LT - 10 damage.
MT - 20 damage.
HT - 50 damage.
AoE - 50 damage to multiple targets.

DoT (Damage over Time): This type of technique deals damage over the course of a certain period of time. Such techniques will deal the following amounts of base damage each turn for 5 turns:
LT - 3 damage.
MT - 6 damage.
HT - 15 damage.
AoE - 15 damage to multiple targets.
DoTs have the same cooldowns as pure-damage dealing techniques. DoTs can be ICly represented however you choose (i.e. burning, poisoning, freezing, etc.).

Stat Morph: This type of technique does not deal any damage, but instead inflicts or provides a stat buff/debuff. The following percentages of total buffs/debuffs can be applied with by stat morphs***:
LT - 25% (Max Duration: 2 turns)
MT - 50% (Max Duration: 3 turns)
HT - 75% (Max Duration: 4 turns)
AoE - 75% to multiple targets (Max Duration: 4 turns)
The above percentage can be split into buffs or debuffs and can be spread between stats as you see fit.

Flat/DoT Hybrid: This type of technique is a combination of a Stat Morph and one of the two damage-dealing techniques (Flat or DoT). It deals damage one class lower than its actual class, and it provides buffs/debuffs significantly lower than Stat Morphs. The following percentages of total buffs/debuffs:
LT - 10% (Deals UT Damage - DoTs: 1 base damage per turn)
MT - 20% (Deals LT Damage)
HT - 30% (Deals MT Damage)
AoE - 30% (Deals MT Damage) to multiple targets
Hybrid techniques must be defined as “flat” damage dealing techniques or DoTs. Flat damage dealing hybrids will immediately deal their designated damage, while DoTs will deal their damage over the course of 5 turns. The max duration of the stat buffs/debuffs for hybrids is the same as the non-damage dealing stat morphs.

Heal: (Increased cooldown by 2 posts for each technique class) This type of technique is used to recover from damage in combat. Heals are special in that they are guaranteed to “hit”. However, heals still require a dice roll. Heals will heal flat values of HP based on the following formula:
[(Heal factor) * (d20 roll value * 10% of your reflex)]
The following are the heal factor values for healing techniques:
LT - 0.10
MT - 0.20
HT - 0.30
AoE - 0.3 to multiple targets
Therefore, if you have 100 reflex and you use an LT heal with a dice roll of 15, you will heal (0.1) * (15 * 10) = +15 HP.
Additionally, heals can remove DoTs inflicted on a user from techniques up to one class above their own (e.g. An MT healing technique can cure a DoT dealt by an HT). However, if a heal is removing a DoT, you must reduce the heal factor by 0.15 for each DoT that is removed (heal factor cannot go below 0).
HT heals may remove up to two DoTs, while AoEs can remove up to two DoTs per target.
Heals do not need to be specially designed to remove DoTs, they can be used one way or the other depending on the situation.

***: Note that stat morphs are applied to the current stat value of a character, [not their original stat value. Meaning that if a character with 400 Reflex (RX) is afflicted with a 75% RX debuff, their RX would be reduced to 100. If they are hit with a 25% RX debuff while in this state, they will not be reduced to 0 RX. Instead, their RX will be reduced to 75. Please use stat morphs and hybrids with this in mind.



More Total Techniques

You will now have a more vast repertoire of techniques based on the new technique unlock distribution as follows:

Here are the levels at which you gain techniques:
Level 1: 1 AoE, 1 HT, 1 MT, 3 LTs
Level 5: 1 HT, 1 MT, 1 LT
Level 10: 1 AoE, 1 HT
Level 20: 1 AoE, 2 MTs, 2 LTs
Level 40: 1 HT, 1 MT, 1 LT
Level 60: 1 MT, 3 LTs
Level 80: 1 AoE, 1 HT
Level 100: 1 AoE, 1 HT, 1 MT, 2 LTs


Lower Technique Cooldowns

To increase the pace of combat, the cooldowns for techniques were lowered down to the following values:

Each technique has a set amount of cooldown. This cooldown represents the number of times your character must post before you may use that technique again.
Cooldowns
LT: 1
MT: 3
HT: 5
AoE: 7


Quest Boss Techniques

To slightly balance the greater freedom to team up against bosses and the additional versatility of techniques, the challenge of quest bosses has been bumped up slightly. The Quest Bosses can now use techniques in combat as follows:

Tier 1 Quest Bosses (Level 1-19) must use 2 LTs per post.
Every third round of posts, the quest boss must use 1 MT + 2 LTs instead.
Every fifth round of posts, the quest boss must use 1 HT + 1 LT instead.

Tier 2 and above Quest Bosses must use 1 MT + 2 LTs per post.
Every third round of posts, the quest boss must use 1 HT + 1 LT instead.
And every fifth round of posts, the quest boss must use 1 AoE instead.

Additionally, every quest boss must also use 1 UT against each opponent they are facing.


Toggles and Passives

Toggled and Passive Abilities have some new limitations. Please see the following description:

You may not have more than 2 stat-altering toggled abilities.
The toggled abilities may give you a maximum of 20% total stat buffs, but must be counteracted by 20% total stat debuffs.
So, what do I do?

Whether you have already had your fighting styles approved or not, you will need to revise them to conform to the updates listed above. The new fighting styles template will need to be consulted  for you to include all the necessary things.

Some things to consider when updating your fighting styles:
- Remove any stat-changing toggles exceeding the new maximum limit of 2.
- Provide a technique type for every technique.
- Add more techniques to your fighting style based on your level as listed above.
- Be sure to remove/adjust stat buffs/debuffs based on your new technique types.
- Be sure to adjust the descriptions of your techniques based on the new technique types.



For those of you who have approved fighting styles and equipment (since equipment can have techniques too), to have your fighting styles unlocked so you may update them, please reply in this thread using the following template:
Code:

[b]Character name:[/b]
[b]Fighting Style Type:[/b] Devil fruit/Non-devil fruit
[b]Fighting Style Link:[/b] (Link to your fighting style)
[b]Equipment Link:[/b] (Link to your equipment)



Last edited by Gray on Fri Dec 02, 2022 11:05 am; edited 16 times in total
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[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Mon Jul 29, 2019 9:28 pm

Character name: Mazin Botros
Fighting Style Type: Devil fruit
Fighting Style Link: Gonna update this while giving a good break for my Switch to recharge
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[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Mon Jul 29, 2019 9:40 pm
Your fighting style has been moved!
Maxwell
Maxwell
[Closed] [Update] Combat Mechanics Major Update July 2019 Vk6odI4
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies)
Shop Discount : -10%
Balance : [bel] 1,217,129,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]]
Posts : 301

[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Mon Jul 29, 2019 10:43 pm
Character name: Richard Maxwell
Fighting Style Type: Non-devil fruit
Fighting Style Link: Foul Play

________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
Anonymous
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[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Mon Jul 29, 2019 10:44 pm
It's been moved ^^
Anonymous
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[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Tue Jul 30, 2019 12:35 pm

Character name: Tanaka Howai
Fighting Style Type: Devil fruit
Fighting Style Link: Hana Hana no Mi
Anonymous
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[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Tue Jul 30, 2019 1:57 pm
Yours has been moved as well!
Anonymous
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Guest

[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Tue Jul 30, 2019 6:13 pm
Character name: Ryoma Valentine
Fighting Style Type: Devil fruit
Fighting Style Link: Iron Muay Thai
Anonymous
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[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Tue Jul 30, 2019 6:51 pm
Its been moved
Maxwell
Maxwell
[Closed] [Update] Combat Mechanics Major Update July 2019 Vk6odI4
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies)
Shop Discount : -10%
Balance : [bel] 1,217,129,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]]
Posts : 301

[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Wed Jul 31, 2019 12:53 am
Character name: Richard Maxwell
Equipment Link: Equipment

________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
Anonymous
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[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Wed Jul 31, 2019 8:24 am
Its been moved
Anonymous
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[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Thu Aug 01, 2019 11:22 am
Character name:
Fighting Style Type: Devil Fruit
Fighting Style Link: Link
Equipment Link: (Not the one in Smash Bros)
Anonymous
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Guest

[Closed] [Update] Combat Mechanics Major Update July 2019 Empty Re: [Closed] [Update] Combat Mechanics Major Update July 2019

This post has in-line assessment comments.Thu Aug 01, 2019 11:28 am
Both have been moved
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